![]() ![]() Recompiled lightmaps for the original maps (with.Real-time sound pitch shifting when time slows down.Loading of custom savegames upon loading a map for scripted sequences.Fourth map SHQ1M4 ".break()", puzzle room which requires luring an ogre to gib nearby zombies, then grab the limbs and throw them at switches.setjmp()", vertical map which requires use of ROCKET QUAD JUMP + JUMP SUPERHOT SLOWMO to gib crucified zombies Compatible with other engines (although some features are disabled by default).Full support for analog game controllers.Many game bugs crushed (highly advised that you redownload the mod and reset your config).The engine as well as the game code were kept as backward compatible as possible, so that it should be possible to use the modified engine with older mods, and the modified game mod with older engines. However, GLSL files requires the game to be in developer level 2 and the Vulkan SDK to be installed and properly set up on your system. Both source GLSL and compiled SPIR-V shaders can be loaded directly from the engine. The main additions to the engine, beside the SUPERHOT related stuff, are external loading of assets for fast prototyping and easier modding.Īlthough shQuake is compiled with built-in shaders, they can be overridden with your own custom shader files stored in the game directory or. ![]() The modified Quake engine, creatively called shQuake, is based on vkQuake by Novum, the Vulkan port of Quake. ![]() More detailed information will be posted on the Github repository. The source code to both the engine and the game will be open sourced after the contest is over. pak file to PAK2.PAK and move it your ID1 folder. In the meantime, you can still play the mod without the custom engine, by renaming the. I apologize for the inconvenience, and will port the game to QuakeSpasm, which is compatible with any hardware, in a later update. Make sure to update your graphics driver to the latest version, as Vulkan support is still in the experimental phase. IMPORTANT NOTE: It has come to my attention that the Vulkan API hasn't been widely adopted yet and therefore many players couldn't launch the custom engine.
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